Introductions (45-60 min) the workshop organizers will present an outline of the workshop agenda and Thijs Roumen will give a brief introduction to the theme and topic to get everyone on the same page. The participants are expected to give a pitch of who they are and what they propose in their position papers. Coming up with challenges for fab beyond the desktop (25 min) participants group up in smaller teams and come up with the key challenges for fabrication beyond the desktop. As a warm-up exercise.
Coffee Break (15min)
Brainstorm session 1: fab machines (60 min) a short general introduction by Huaishu Peng (15 min) on engineering fabrication machines is followed by a quick individual brainstorm (10 min) to get all perspectives on the table. The groups then get together discuss and build on each other’s ideas for around 30 min. In the last 5 minutes each person in the group casts three votes for the most interesting ideas/concepts.
Lunch with discussions (60 min) we head out for lunch during which participants get a chance to mingle with the other teams and share perspectives.
Brainstorm session 2: modeling or tweaking models on the go (60 min) Anthony Chen will give a brief introduction to tweaking 3D models for “real usage” (15 min). Again followed by quick individual brainstorming (10 min) and discussions in the team (30 min) in the last 5 minutes participants cast their votes on the most interesting ideas and conclude the session.
Coffee Break (15 min)
Brainstorm session 3: inclusion of context (f.e. scanning) (50 min) Dan Ashbrook gives a 15 min introduction to augmented fabrication followed by a 10 min individual brainstorm and a 20min discussion. The last 5 minutes are used for voting on the most interesting ideas.
Keynote by Prof. Baudisch (45min) on technology development, comparing the roadmap of computing with the roadmap of digital fabrication and highlighting parallels and differences. Based on Baudisch & Mueller [1]
Coffee Break (15 min)
Critique session and building roadmap (45min) Each group shows their highest voted outcomes of each of the three brainstorming sessions. The entire team uses this as an opportunity for critiquing ideas and placing ideas with high potential on a roadmap for fabrication beyond the desktop. The result will be a platform for setting up collaborative projects between participants.
Conclusion and dinner Participants are thanked for their participation and the organizers conclude the workshop. For those who want there is the opportunity to grab dinner together and discuss future projects over a drink.